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[iOS] Crashes when using ILeaderboard.GetScores(Action<bool> callback); ...
To reproduce: 1. Open attached project 2. Build it to iOS and run 3. Press "AUTHENTICATE" 4. Press "OWN SCORE" The app should now cr... Read more
Build Profile list is showing the size collection field when it shouldn't
How to reproduce: Open the Build Profiles window and add a custom build profile. The window will show a size property that allows... Read more
[HDRP] Baked lighting is not cleared after opening a new scene
Reproduction steps: 1) Open HDRP template or other project 2) Bake lighting 3) Open new scene 4) Delete all gameobjects and add a n... Read more
UI elements not shown if position on Z axis is more than 1000
Repro steps: 1) Open a new project and create a canvas 2) Create a child UI object, like a button, and set it's z position to 1001+ ... Read more
[FrameDebugger] shows the wrong texture
How to reproduce: 1. Open project "TEST 2.zip" 2. Open the FALCON_INTER scene 3. Open the frame debugger 4. Observe the unity_Lightm... Read more
[iOS] Application crashes when switching orientation to reverse portrait...
Error: "Thread 1: signal SIGABRT" in line that executes runUIApplicationMainWithArgc To reproduce: 1. Change orientations from ini... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
GUID errors in the console when the user clicks to full screen the graph
*Reproducible on:* * VS version: 1.7.6, 1.8.0pre.1 * Unity version: 2021.2.3f1, 2022.1.0a15 * Platforms: Windows 10, macOS Big Sur. ... Read more
[UNETServerDLL] Host Id still increases when you remove the host and add...
Steps 1. Open attached project 2. Run "ClientGUI.exe" 3. Press "Start client" button 4. Press Add Host ==> "Host 1 added" message ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11