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0
votes
Duplicate

[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...

Mobile Graphics

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Oct 21, 2019

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Version/s: 2018.4, 2019.3, 2020.1

To reproduce:1. Open the QA's attached project2. Make sure Android graphics API is set to Vulkan and any others are not in the list3... Read more

0
votes
Fixed

Registering Transform into Undo.RegisterCreatedObjectUndo and changing t...

Assets Management

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Mar 06, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project2. In top menu, open "Window > Crash Tester"3. In CrashTestWind, click "Create Transf... Read more

0
votes
Fixed

Invalid path characters in Company or Product name prevents from generat...

Deployment Management

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Oct 17, 2016

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Version/s: 5.4.2f1

Steps to reproduce: 1. Open your file browser at C:\Users\<user>\AppData\LocalLow\ and notice the folder AwesomeCompany should... Read more

0
votes
Duplicate

[Packman] Package version is overlapping with Package Manager Menu while...

Packman

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May 11, 2021

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Version/s: 2021.2.0a8, 2021.2.0a17

Scrolling the expanded Packages list causes the Package version to overlap with the Package Manager Menu (Install Packages, Packages... Read more

0
votes
Fixed

[WindowsMR][XRSDK] Occlusion mesh being created every frame

Package: WindowsMR

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Nov 21, 2019

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Version/s: 2.0.3

1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How we... Read more

0
votes
By Design

[Android] UI overlaps throughout the screen on devices with Snapdragon S...

Mobile

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Jan 23, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b5, 2020.1

Repro steps:1. Open attached project2. Build and Run on Android3. Observe the display of the device Actual: UI is overlapping throug... Read more

0
votes
Fixed

ShaderGraph doesn't handle texture denpendency (as an export package dep...

Package: Shader Graph

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Oct 09, 2020

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Version/s: 10.2.0

Repro steps: - Create a texture node in the graph and reference a texture- Save the graph- Right-click on the shaderGraph asset in t... Read more

0
votes
Fixed

Resources are exported to build despite that they are not used in scenes...

Deployment Management

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Jun 08, 2016

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Version/s: 5.4.0b20

Steps to reproduce:1. Open attached project2. Open "Main" scene-- Notice that this scene is empty/default3. Build this scene4. Check... Read more

0
votes
Fixed

[HDRP] NullReferenceExceptions thrown while having Count Rays enabled in...

HD RP

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Nov 25, 2021

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Version/s: 2022.1.0a16

How to reproduce:1. Create new HDRP project2. Enter Play Mode3. Open Rendering Debugger from Window>Analytics4. In side panel sel... Read more

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