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Refresh Button's icon in Asset Bundle Browser is pixelated when changing...
How to reproduce: 1. Open the attached "19.3 Packages.zip" Project 2. Set UI Scaling to 125% in Preferences > UI Scaling and restart... Read more
'Invalid worldAABB. Object is too large or too far away from the origin’...
Reproduction steps: 1. Open the attached ‘RootMotionRigidBodyTimeScaleBug' project 2. Open the ‘SampleScene’ 3. Enter Play mode ... Read more
UI Dropdown instantly closes when trying to drag or click on the slider
Reproduction steps: 1. Open the attached "BugReporting" project 2. Open "Assets/Scenes/SampleScene" scene 3. Enter the Play Mode 4. ... Read more
[HDRP] Console erros spamming when adding rendering API OpenGLCore or Op...
Repro steps: * create new project with HDRP 3D template * open Project Settings * add OpenGL Core to the Rendering API list (n... Read more
[iOS] Crash in InitializeBlitFramebuffer with Metal
Steps to reproduce: 1) Open the attached project (fix_stripped 2.zip). 2) Build and deploy to an iOS device. The build crashes in I... Read more
[Android] SoftInput is taking full screen in landscape
As discussed with Yury. We should look into IME_FLAG_NO_FULLSCREEN being added to the imeOptions. Uses full screen in Landscape orie... Read more
[UWP] Screen flickers on HoloLens 2 when Shared Depth Buffer is on
How to reproduce: 1. Open the attached project "DepthBuffer.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Open Edit>Project Settin... Read more
[PSD Importer] PSD importer doesn't respond to changes in layer size
Steps to reproduce: 1. Create a new project 2. Install the PSD Importer package 3. Download the attached "bugdemo.zip" 4. Drag t... Read more
[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...
To reproduce: 1. Build attached project for WP8 2. Notice "System.Net.Sockets.SocketException" errors in console Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11