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[ShaderGraph] Shader loses SRP Batcher compatibility if Texel Size node ...
How to reproduce:1. Open the attached project named "Case_1235070"2. Open the Test shader graph3. Observe the Inspector window which... Read more
[HDRP][Animation] The light's Color Temperature properties always get re...
When editing a timeline and trying to animate a light in auto key mode, it is impossible to animate the light's Color Temperature. T... Read more
Shader cache grows indefinitely
Shader cache has no means of automatically purging old entries. This means that the cache grows indefinitely unless manually deleted... Read more
[SubGraphs] Certain parameters throw 'unexpected type' exceptions when u...
Repro steps:1. Import the attached package2. Open the ParamterIssue.vfx and/or the ParameterSubGraphIssue subgraph3. Observe the con... Read more
[iOS] Crash in InitializeBlitFramebuffer with Metal
Steps to reproduce:1) Open the attached project (fix_stripped 2.zip).2) Build and deploy to an iOS device. The build crashes in Init... Read more
[Android] SoftInput is taking full screen in landscape
As discussed with Yury. We should look into IME_FLAG_NO_FULLSCREEN being added to the imeOptions.Uses full screen in Landscape orien... Read more
Inline style values override external style values when VisualElements a...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/Bug.unity” Scene3. Enter the Play Mode4. Create... Read more
[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...
To reproduce:1. Build attached project for WP82. Notice "System.Net.Sockets.SocketException" errors in console Read more
[Shuriken] Tessellation materials cause trails to disappear
Repro steps:1. Import the attached package in an HDRP-enabled project.2. Open the ShurikenTessellation scene3. Observe no trails are... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes