Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
818527
Regression
Yes
[iOS] Crash in InitializeBlitFramebuffer with Metal
Steps to reproduce:
1) Open the attached project (fix_stripped 2.zip).
2) Build and deploy to an iOS device.
The build crashes in InitializeBlitFramebuffer after running for a minute.
Reproduced on:
5.4.0f3
Did not reproduce:
5.5.0a5, 5.3.6p2
Devices:
iPad Mini 2, 9.3.1 - repro
iPad Air, 8.1.1 - repro
iPad Air, 9.1 - repro
iPhone 6+, 8.0 - no repro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Backport] [WIN 8 KN/N]VideoPlayer inadequate error reporting on errorReceived callback when Media Player is not present
- [Backport] Gradient mode getter/setter does not have thread-safe access preventing proper serialization/deserialization
- [Backport] A false pop-up appears when modifying a script and having Recompile After Finished Playing set
- Crash when replacing a missing Script in a Prefab with another invalid Script
- [Backport] [WebGL] Profiler does not autoconnect on WebGL builds
TuanNguyenGoGame
Oct 11, 2016 04:50
I have the same issue, Is it fixed in Unity 5.4.1p4 ?.