Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
4.6.0
Issue ID
1377427
Regression
Yes
[UWP] Screen flickers on HoloLens 2 when Shared Depth Buffer is on
How to reproduce:
1. Open the attached project "DepthBuffer.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Open Edit>Project Settings...
4. Enable Shared Depth Buffer (XR Plug-in Management>Windows Mixed Reality)
5. Open File>Build Settings...
6. Switch Platform to Universal Windows Platform
7. Build And Run the project for HoloLens 2
Expected results: Screen does not flicker on HoloLens 2
Actual results: Screen flickers on HoloLens 2
Reproducible with: 4.6.0 (2020.3.20f1, 2020.3.23f1)
Not reproducible with: 4.4.2 (2019.4.33f1), 4.6.0 (2020.3.19f1)
Could not test with: 2021.2.4f1, 2022.1.0a16 (Windows XR Plugin deprecated)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Universal Render Pipeline/Particles/Simple Lit': implicit truncation of vector type" warning is thrown after building the project
- "Shader warning in 'Hidden/Universal Render Pipeline/StencilDeferred': implicit truncation of vector type" Warnings are thrown after building the project
- Light leaks through walls when Ray Traced Global Illumination is enabled
- "PrefabUtility.ApplyPropertyOverride" method works only every second time when the value is changed within the same script
- NullReferenceException when converting Material Inspector Window to a Floating Window
This is a duplicate of issue #1376203