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Crash on UnityEngine.SetupCoroutine:InvokeMoveNext when calling Coroutin...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. Press Play 4. Wait till unity crashes 5. If ... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
“Scene view texture is null“ errors appear when using ”Handles.DrawOutli...
How to reproduce: 1. Open project “UnityBugRepo.zip” 2. Move your cursor in the Scene view and observe the Console window Expec... Read more
Child Canvas Prefabs get correct 1,1,1 scale on disk but incorrect 0,0,0...
The bug can be reproduced without old projects at all. In any project in 2018.3: 1. Create a new Canvas 2. Create a new Canvas as a... Read more
Material Upgrade pop-up appears on opening 2D(URP)
Steps to reproduce: 1. Open Unity Hub 2. Create a 2D(URP) project 3. Notice the pop-up Actual result: pop-up appears Expected ... Read more
Prefabs in Hierarchy Window occasionally aren't highlighted in blue
Steps to reproduce: 1. Open the attached project ("McDROID repro") 2. Enter "_DLC" scene 3. Observe "Angry Worm Space" in Hierarchy ... Read more
[Animation] BlendTree overlaps and hides another Blendtree on adding the...
BlendTree overlaps and hides another Blendtree on adding the Motion Field. Unable to select other Blend Tree once it is hidden. Ste... Read more
[URP][XR][Oculus] RenderFeature does not render objects when Event is se...
How to reproduce: 1. Open the attached project "URP_SRP Test.zip" 2. Make sure in the "ForwardRenderer.asset" Renderer Features Even... Read more
NetworkTransform doesnt sync CharacterController rotation
NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more
Crash on RebuildTransformHierarchy when setting a transform parent to As...
How to reproduce: # Open the user attached project # Right-click in the project and "Build AssetBundles" to ensure the "Empty" p... Read more
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