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Hierarchy window disappears sometimes
Repro steps: - open this project and the Sample Scene - use the tile palette to paint some tiles, remove some tiles and go into play... Read more
[Video] Editor crashes on changing "Spatial Setting" for ".webm" formats
Editor crashes on changing "Spatial Setting" for ".webm" formats Steps to Repro: 1. Open the attached or create a new project 2. Im... Read more
[Animation2D] ArgumentOutOfRangeException when undoing bone structure in...
How to reproduce: 1. Open the attached project 2. Select panda sprite and open Sprite Editor 3. Select one of the pandas and switch ... Read more
Video component volume controls are not working
The video is still audible after enabling mute and setting its volume to zero Steps to Repro 1. Open the attached or create a new p... Read more
[Editor] Scale handle disappears in Game view after increasing the scale...
[Editor] Scale handle disappears in Game view after increasing the scale factor from display settings of the monitor. Steps to Repr... Read more
[Terrain] Gameobject prefab as a tree shows shadow artifacts on zooming out
Gameobject prefab, when painted as a tree on terrain, shows shadow artifacts on zooming out when billboard starts to draw Steps to ... Read more
[TreeCreator][Tree Editor] properties are not changing under distributio...
Properties are not changing under distribution, geometry, shape settings and shadow caster resolution is not changing under material... Read more
[Renderer] Multi-selecting billboard and mesh particles hides the partic...
Repro steps: 1. Create a default particle system 2. Duplicate the system, and in Renderer change the Render Mode to Mesh 3. Select b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP