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[Input System] Enabling both optimization options of Input System reduce...
Steps to reproduce:1. Open the attached user's project "RootingForYou.zip"2. Open "ScoreManager.cs"3. Enable and disable the perform... Read more
Flipped camera target inconsistencies with CommandBuffer in Forward rend...
How to reproduce: 1. Open the attached project and "Test" scene in it.2. Play the scene and select the "Main Camera" in project hier... Read more
Changes to scripts cause infinite compilation times after playing a scene
Steps to reproduce:1. Open any project2. Open any script or create a new one3. Make changes in the script4. Press play while it's st... Read more
[MixedMode] Mixed mode shadows do not render with "Directional Specular"...
When there are light probes in the secene with GI->Direction Mode->Directional Specular, after bake non-static objects stops c... Read more
[XR][Android] Crash on Android 14 due to ARCore package not specifying o...
Reproduction steps:1. Open the attached project “ARProject”2. Ensure that Target API Level is set to API Level 34 at (menu: Edit >... Read more
[Collab] Unable to Compare Files or Folders when using WinMerge without ...
To reproduce:1. Open a project from Collaboration2. Make sure Revision Control Diff/Merge is set to WinMerge3. Click "See difference... Read more
Windows COM throws the InvalidProgramException when using Ookii.Dialogs ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/StandaloneFileBrowser/Sample/CanvasSampleScene.unity” ... Read more
[iOS] Archiving Xcode project fails because of incorrectly built analyti...
Steps to reproduce: 1. Create new Unity project2. Switch to iOS3. Build the project4. Open Xcode project5. Click Product/Archive to ... Read more
[Assert] Screen position out of view frustum error printed non stop (Cam...
Open Scenes\level1.unity in the attached project and press Play. Notice how the Console gets spammed with "Screen position out of vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class