Search Issue Tracker
Fixed in 5.5.0f3
Votes
44
Found in
5.3.3p3
Issue ID
780886
Regression
No
[AssetBundles] which contain scenes tries to compile scripts for every bundle
Steps to reproduce:
1) open users attached project
2) Toolbar menu > Assets > Asset Bundles > Build Asset Bundles
Actual: First step of every assetbundle building is "Compiling scripts..."
Expected: Script compilation should only happen once
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project
cozyurt_unity
Jul 17, 2020 14:01
kedi maması köpek maması www.patilimama.com
GXMark
Dec 23, 2016 09:21
This bug is still live in 5.5p3 its very annoying bug !!!
asdagdsgsag
Mar 30, 2016 01:28
this issue is very annoying! i hope to have reasonable iteration time.
BurningToad
Mar 29, 2016 17:43
Oops, this is the correct link.... http://forum.unity3d.com/threads/building-asset-bundles-compiling-scripts-step-repeats-for-each-bundle.392110/
BurningToad
Mar 29, 2016 17:42
For reference, this is the thread I created about the issue: https://issuetracker.unity3d.com/issues/assetbundles-which-contain-scenes-tries-to-compile-scripts-for-every-bundle
SungchulPark
Mar 29, 2016 07:46
It doesn't re-compile the scripts when building other kinds of asset bundles like prefabs, materials, etc. Although building the scene bundles seem to go through different pipeline, it would be great if the re-compiling stage could be skipped.
sdf_eee
Mar 29, 2016 07:36
+1
BAMBeer
Mar 24, 2016 22:37
No one should be able to hack and reprogram scripts to were play mode don't work for any project. All I wanted to do was download and import a bundle of assets and you all thought it would be a fun idea to screw up play mode to were nothing runs. Stay out of my stuff. I'm new to unity and I don't know anything about programming in any language so i can't reprogram the scripts in the compilier. Fix It!
ChrisSpears
Mar 23, 2016 15:44
This issue is making our build multiple hours instead of minutes. Feels like a super simple fix. Please, for the love of God, fix this please!