Search Issue Tracker
Fixed
Fixed in 2021.3.48f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a9
Votes
0
Found in
2021.3.46f1
2022.3.52f1
6000.0.29f1
6000.1.0a4
6000.2.0a1
Issue ID
UUM-90053
Regression
No
Shader warnings in URP ShaderGraph when using the Normal From Texture node
Reproduction steps:
1. Open the attached “BugShaderWarnings-NormalFromTexture.zip” project
2. Select the “Assets/WarningShaderGraph.shadergraph” shader graph
3. Observe the Inspector window
Expected result: No warnings are displayed
Actual result: “implicit truncation of vector type” warnings are displayed
Reproducible with: 2021.3.46f1, 2022.3.52f1, 6000.0.29f1, 6000.1.0a4
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note (fix version 6000.1.0a9):
Prevent shader warnings when using the NormalFromTexture node in ShaderGraph
Resolution Note (fix version 6000.0.32f1):
Prevent shader warnings when using the NormalFromTexture node in ShaderGraph