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Fixed in 2021.3.31f1, 2022.3.10f1, 2023.2.0b1, 2023.3.0a1



Found in







Issue ID




[Ventura][Silicon] Game/Scene view flickers when entering the Play Mode with Vsync on



Reproduction steps:
1. Open the attached project “FlickerTest”
2. Enter the Play Mode

Expected result: The Game view is visible without any interruptions
Actual result: The Game view flickers

Reproducible with: 2021.3.14f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a20
Could not test with: 2020.3.41f1 (no Silicon Editor)

Reproducible on: MacOS Ventura 13.0.1 (M1)
Not reproducible on: MacOS Monterey 12.6 (M1), MacOS Ventura 13.0.1 (Intel), Windows 10

The issue started happening after updating MacOS to Ventura.
Not reproducible with Rosseta.

Comments (4)

  1. CaptainPMM

    Apr 12, 2023 19:37

    If you dont want to change your display settings...
    I hereby present to you a kinda random fix I came up with while fiddling around with this issue:


    using UnityEngine;

    namespace Utils {
    public static class MacVSyncFix {
    public static void Fix() {
    QualitySettings.vSyncCount = 2; // Change from default 1 to 2 did the trick


    Just create a file somewhere in the Assets folder and you can now use the Game View's VSync again.
    In the builds I did not have any problems.


    Mar 07, 2023 07:17

    For me Vsync is totally broken, changing the Refresh Rate down to 60hz (disabling ProMotion), and enabling VSync causes screen tearing, but at least the flickering is gone

  3. DJ_Link

    Jan 21, 2023 14:52

    I can confirm that for me it's ProMotion breaking it as well

  4. toddmakesgames

    Jan 20, 2023 16:04

    I have found that on my MacBook Pro (M1 Max) the flicker issue only occurs when ProMotion is enabled in Display Settings. If I set my screen to a constant 60hz, the issue does not occur. It seems be only related to ProMotion on the built-in display.

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