Search Issue Tracker
Fixed in 5.4.0
Votes
102
Found in
5.2.0f3
Issue ID
726168
Regression
No
[Generic] Transition between animations is not smooth
How to reproduce:
1. Open attached project
2. Open scene "2"
3. Open Animator window and select "New Animator Controller" in Project tab
5. Select transition in animator window from "Beastslayer_idle_01" state to "Beastslayer_run" state
6. Play preview of the transition
Current result:
Approximately in the center of the transition the model quickly falls back. This problem is actual when Animation Type in fbx is set to "Generic".
Expected result:
Animation blends smoothly. The result is so when Animation Type in fbx is set to "Humanoid".
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
shubhamswaraj2021
Aug 18, 2020 05:42
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
cozyurt_unity
Jul 17, 2020 14:00
kedi maması köpek maması www.patilimama.com
v.nikolaev
Dec 03, 2015 06:18
Please vote on this bug this issue:
https://issuetracker.unity3d.com/issues/transition-not-smooth-on-specific-asset
Beacause it is the same bug.
Llockham-Industries
Nov 12, 2015 05:57
Confirming this has been fixed in my use case as of patch 5.2.2f1, appreciate the hard work guys, ya'll are awesome.. :D
v.nikolaev
Oct 06, 2015 06:17
This bug also reproduces in 5.2.1p1