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Fixed in 5.4.0



Found in


Issue ID




[Generic] Transition between animations is not smooth



How to reproduce:
1. Open attached project
2. Open scene "2"
3. Open Animator window and select "New Animator Controller" in Project tab
5. Select transition in animator window from "Beastslayer_idle_01" state to "Beastslayer_run" state
6. Play preview of the transition

Current result:
Approximately in the center of the transition the model quickly falls back. This problem is actual when Animation Type in fbx is set to "Generic".

Expected result:
Animation blends smoothly. The result is so when Animation Type in fbx is set to "Humanoid".

Comments (4)

  1. 07242c72fb299f835166278aacd2f4ee?d=mm


    Dec 03, 2015 06:18

    Please vote on this bug this issue:
    Beacause it is the same bug.

  2. Ea996c9c3569d9babf78717ff42ee612?d=mm


    Nov 12, 2015 05:57

    Confirming this has been fixed in my use case as of patch 5.2.2f1, appreciate the hard work guys, ya'll are awesome.. :D

  3. Ea996c9c3569d9babf78717ff42ee612?d=mm


    Oct 19, 2015 04:05

    Am using 5.2.1f1, Experiencing the same issue, it appears random bones are rotating in the the opposite direction to the optimal. ie. if there is a difference of 15 degrees of rotation on the x axis it will instead rotate 345 degrees away from the target to reach the desired result.. but skips 180 degrees of the rotation over a single frame..

    Should also be noted this is occurring within Blend Trees as well as Transitions.. Of-course, only when using a generic Rig, issues stop when switching to Humanoid..

    If you need more example cases I'd be happy to upload my animations, they demonstrate the issue very clearly.. email -

    really need this fixed, good luck!

  4. 07242c72fb299f835166278aacd2f4ee?d=mm


    Oct 06, 2015 06:17

    This bug also reproduces in 5.2.1p1

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