Search Issue Tracker
Fixed in 5.4.0
Votes
102
Found in
5.2.0f3
Issue ID
726168
Regression
No
[Generic] Transition between animations is not smooth
How to reproduce:
1. Open attached project
2. Open scene "2"
3. Open Animator window and select "New Animator Controller" in Project tab
5. Select transition in animator window from "Beastslayer_idle_01" state to "Beastslayer_run" state
6. Play preview of the transition
Current result:
Approximately in the center of the transition the model quickly falls back. This problem is actual when Animation Type in fbx is set to "Generic".
Expected result:
Animation blends smoothly. The result is so when Animation Type in fbx is set to "Humanoid".
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
v.nikolaev
Dec 03, 2015 06:18
Please vote on this bug this issue:
https://issuetracker.unity3d.com/issues/transition-not-smooth-on-specific-asset
Beacause it is the same bug.
Llockham-Industries
Nov 12, 2015 05:57
Confirming this has been fixed in my use case as of patch 5.2.2f1, appreciate the hard work guys, ya'll are awesome.. :D
v.nikolaev
Oct 06, 2015 06:17
This bug also reproduces in 5.2.1p1