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Fixed

Fixed in 6000.0.39f1, 6000.1.0b7, 6000.2.0a4, 7000.0.0a19

Votes

11

Found in

6000.0.30f1

6000.1.0a7

6000.2.0a1

7000.0.0a12

Issue ID

UUM-90066

Regression

Yes

Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled

-

Reproduction steps:
1. Open the attached “IN-89845_iOSOverrideIssue.zip“ project
2. In the Project window, select the “New Sprite Atlas“ Asset
3. In the Inspector window, select the iOS environment settings
4. Enable the Override for iOS setting
5. Press the “Pack Preview” button

Expected result: The Override for iOS setting is still enabled and the change is saved
Actual result: The Override for iOS setting is disabled

Reproducible with: 6000.0.24f1, 6000.0.30f1, 6000.1.0a7
Not reproducible with: 2021.3.46f1, 2022.3.53f1, 6000.0.23f1

Reproducible on: macOS Sequoia 15.1.1
Not reproducible on: No other environments tested

Comments (2)

  1. TeorikDeli

    Dec 12, 2024 13:14

    Using v1 and overriding iOS settings just before the build is the only "solution" I found so far. But when you reopen Unity, your settings will be reset. v2 is just doesn't work. This should be have a high priority. Building for iOS is really painful atm. I found that, this bug was a known bug since may '24 (6000.0.0f1). It's interesting that this bug found its way to an LTS version -_-

  2. tcvpromo

    Nov 28, 2024 12:13

    please, fix it ASAP!

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