Search Issue Tracker
Coverage.GetStatsFor API shows 0 hits for generic methods
Steps to reproduce: # Open attached project # Enable Code Coverage by pressing Test/Toggle # Open Test Runner and run all edit... Read more
High CPU usage and slow editor performance while the Profiler with Deep ...
Steps to reproduce: 1. Open the user's submitted project 2. Open scene "DebugScene" under Assets/__Test 3. Open the Profiler with en... Read more
[PostProcessing][URP][Built-in Renderer] FPS drop due to PPv2/Universal ...
Reproduction steps: 1. Open "1202538" project 2. Build & Run for Android 3. Notice the FPS in the top left corner of the screen 4. T... Read more
SerializedProperty Undo does not work properly when the parent Serialize...
Generating diff of this object for undo because the type tree changed still occurs. I have attached a repro. Open the project. N... Read more
[iOS] Spinning wheel appears and application crashes on a device if exte...
To reproduce: 1. Open project attached by the user 2. Make sure "starter" scene is included in the build settings and build it for i... Read more
UnityEvents using Classes as Paremeters don't fire when used in builds
Steps to reproduce: 1. Open the QA-attached project (Link in the edit "Project: (60mb)") 2. Run the MainScene in the editor. 3. Pres... Read more
[WebGL] Shader error is thrown when building a URP Project
Steps to reproduce: 1. Open the attached project "1360175.zip" 2. Press File>Build and Run Expected result: Project is built succes... Read more
Loading a scene async creates huge performance spikes for the GPU
To reproduce the issue follow the steps: 1. Open "TestLoading" project 2. Build the project in development mode 3. Start the build a... Read more
[HDRP][OpenXR] Camera with XR rendering Disabled does not match the outp...
Steps to reproduce: 1. Open the attached project "XR Issue.zip" 2. Open "Test Scene" and make sure OpenXR is enabled with Single p... Read more
Error when changing quality settings
Error changing the quality settings, in realtime, from "half res texture quality" to "full res texture quality" Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP