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Fixed in 6000.1.0f1, 6000.2.0a10
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.4.X
Votes
50
Found in
2021.3.46f1
2022.3.52f1
6000.0.30f1
6000.1.0a7
6000.2.0a1
6000.4.0a1
Issue ID
UUM-90065
Regression
No
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
Reproduction steps:
1. Open the attached “lights-memory-tests.zip” project
2. Open the “OutdoorsScene”
3. Build and Run the Project
4. After the Player is built, open Task Manager
5. Observe the Memory usage of the Player (lightsmemory.exe)
Expected result: The Player uses around 600 MB of memory
Actual result: The Player uses around 1.3 GB of memory
Reproducible with: 2021.3.46f1, 2022.3.52f1, 6000.0.30f1, 6000.1.0a7
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Reproduces on both DX12 and Vulkan.
Notes:
- Pressing ‘Space’ on the keyboard calls “RequestShadowMapRendering()” on every light and pressing it a few times can increase the memory to up to 2 GB
- Does not seem to affect DX11 builds as the memory there stays under 600-700 MB
- In 2021.3 the memory usage was ~1.5 GB, 2022.3 ~1.4 GB, 6000.0 ~ 1.7 GB and 6000.1 ~1.7 GB
- The more Cube GameObjects there are in the Scene, the higher the memory usage is
Comments (3)
-
Draake
Sep 06, 2025 04:31
I would like to make a follow-up on this, as we are still waiting for a fix on the LTS 6.0 version while the other 6000 versions have been fixed. Thank you.
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Draake
Aug 07, 2025 06:17
As the comment above says, can you please fix it on Unity 6.0. This is the LTS version that many people use for games that will ship soon.
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unity_73DF5CB06F918670E195
Jun 13, 2025 06:53
Great that this is fixed in 6.1 and 6.2. Any chance of it being fixed in LTS (6.0) as well?
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Resolution Note:
-
Resolution Note (fix version 6000.1.0f1):
DX12: Reduce the memory consumption by reducing the size of internal buffer allocations.