Search Issue Tracker
Active
Votes
0
Found in
2021.3.46f1
2022.3.52f1
6000.0.30f1
6000.1.0a7
Issue ID
UUM-90065
Regression
No
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
Reproduction steps:
1. Open the attached “lights-memory-tests.zip” project
2. Open the “OutdoorsScene”
3. Build and Run the Project
4. After the Player is built, open Task Manager
5. Observe the Memory usage of the Player (lightsmemory.exe)
Expected result: The Player uses around 600 MB of memory
Actual result: The Player uses around 1.3 GB of memory
Reproducible with: 2021.3.46f1, 2022.3.52f1, 6000.0.30f1, 6000.1.0a7
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- Pressing ‘Space’ on the keyboard calls “RequestShadowMapRendering()” on every light and pressing it a few times can increase the memory to up to 2 GB
- Does not seem to affect DX11 builds as the memory there stays under 600-700 MB
- In 2021.3 the memory usage was ~1.5 GB, 2022.3 ~1.4 GB, 6000.0 ~ 1.7 GB and 6000.1 ~1.7 GB
- The more Cube GameObjects there are in the Scene, the higher the memory usage is
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dropdown search icon is used next to the UI Builders Library search when the search has no dropdown functionality
- UI Builders library selection buttons tooltips are not in accordance with the Editors foundations
- Blue highlights appear when some of the UI Builders panels are focused
- Property fields overlap in the Override window when comparing changes
- "Timeflow Animation System" custom package appears twice in the Package Manager
Add comment