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GIULayout items focus is shifted in Playmode
GIULayout items focus is shifted in Playmode 1. Open project attached.2. Do Reimport all if needed.3. Press Play. Actual result: Pre... Read more
[LWRP] Baked GI visualization modes for scene view are broken when LWRP ...
Steps to reproduce: 1. Create a new project with the LWRP template- Update LWRP to latest if necessary, but this is reproducible on ... Read more
Unity Editor freezes and causes a Fatal 'System out of memory!' error wh...
Unity editor, especially Animation tab works very slow. Duplicating the animation in the fbx model causes the Fatal 'System out of m... Read more
Scripting Define Symbols line does not change when using Undo command
To reproduce:1. Create a new project2. Go to Player settings > Other settings3. Find Scripting Define Symbol* line4. Write there ... Read more
AudioSources get "Calls" and take more "Time ms" when AudioSources are n...
Steps to reproduce:1. Open SampleScene from attached project "AudioSourceBug.zip"2. Open Profiler and press Record3. Press Play4. Fi... Read more
"Invalid AABB a" error caused by using ParticleSystem.Emit() when "Veloc...
How to reproduce:1. Open the attached Test.zip project2. Enter the Play mode3. Press space4. Inspect the errors in the Console windo... Read more
Adding more functions to an event clears all functions from any other ev...
Fixed in 2018.3.0b10 Read more
[iOS] The Native plugin generated texture is black in OpenGLES Developme...
To reproduce: 1. Download attached project "OpenGL Native texture.zip" and open in Unity2. Open "Scene" scene3. Ensure that OpenGLES... Read more
[Android] Alpha channel is not being captured when OnRenderImage functio...
To reproduce:1. Open attached project2. Build the application to the Android device Actual result: The Alpha channel is not captured... Read more
[iOS][IMGUI] Character Limit prevents entering Chinese keyboard input
When entering Chinese text, a standard Latin keyboard and autocorrect is used. Text entered in Latin letters is replaced with a Chin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used