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Unity displays millions of lines of shader source in Editor log when the...
During builds for PS4 and PC, if the Shader Compiler fails, the entire shader source is output into the build log for each variant t... Read more
[UWP] App triggers an exception when resizing UWP window after exiting X...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project4. Open Visual Studio Solution5. Build Visua... Read more
Dynamic UI elements are not loading/showing in Builds
To reproduce: 1. Download the attached project "junglerunner2d 2018.3.zip" and open in Unity2. Open "MainMenuUI" scene3. Enter Play ... Read more
Editor crashes in CalculateSurfaceArea when using auto-generated UVs
How to reproduce:1. Open lightbaking-crash.zip2. Open the Assets/UsdUnitySDK/Examples/ImportMesh/ImportMesh Scene3. Click on Kitchen... Read more
Editor crashes with WalkTypeTree when enforcing T-Pose to avatar after c...
How to reproduce:1. Open attached "Test Environment 4 Assets" project2. In Project view open Assets/Mayan Temple/Example/Boxman/Mode... Read more
Editor crashes with g_logv when entering Play Mode with active FlowCanva...
How to reproduce:1. Open attached "MaiaDesign" project2. Find "VideoPlayer" Scene and enter Play Mode--------------------------Obser... Read more
[macOS] Serious lag and unresponsiveness when resizing or moving menus.
When moving, dragging and resizing the menus in Unity 2018.3.0b9, particularly the game menu, Unity is laggy, unresponsive and can d... Read more
Android doesn't apply OnRenderImage when doing manual camera.Capture to ...
To reproduce:1. Open user attached project "pangolin-render-texture-test.zip"2. Build for android Expected: OnRenderImage is applied... Read more
Profiler TimelineView does not allow expanding of threads to their full ...
Steps to reproduce:1. Create a new project2. Add TestSampleGenerator.cs to the project (or any script that grantees a callstack deep... Read more
Rigidbody2D.Cast method results in a fixed collider overlap
Forum conversation here: https://forum.unity.com/threads/inaccuracy-in-distance-given-by-ridgidbody2d-cast.578377 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used