Search Issue Tracker
Fix In Review for 14.x.x
Votes
0
Found in [Package]
12.0.0
Issue ID
1377338
Regression
Yes
Height Transition property is not displayed in Shader Inspector when Use Height Based Blend is enabled
How to reproduce:
1. Open the attached project (HDRPHeightTest.zip)
2. In the Project window, select the Material "TestMaterial"
3. In the Inspector window, under Surface Inputs, enable Use Height Based Blend
Expected result: Height Transition slider appears below enabled Use Height Based Blend setting
Actual result: Height Transition slider doesn't appear below enabled Use Height Based Blend setting
Reproducible with: 12.0.0 (2021.2.0a9), 12.1.1 (2021.2.5f1), 13.1.2 (2022.1.0b1)
Not reproducible with: 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.23f1), 12.0.0 (2021.2.0a8)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
Add comment