Search Issue Tracker
Fixed
Fixed in 2021.3.31f1
Votes
0
Found in
2021.3.30f1
Issue ID
UUM-53135
Regression
No
Crash on "projectionTreeBuildStep" when generating several meshes joined with Configurable Joints and projection enabled
Reproduction steps:
1. Open project “L-System.zip”
2. Open “MainScene”
3. Enter Play Mode
4. Press the “A” key about 10 times fast
Expected results: several meshes are generated
Actual result: Editor crashes
Reproducible with: 2021.3.30f1
Not reproducible with: 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9
Fixed in: 2021.3.31f1
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Not reproducible on: no other environment tested
Notes:
- Not reproducible when disabling projection or using Hinge Joints
- Couldn’t test in Standalone Player due to compiler errors upon building
First few lines of StackTrace:
{noformat}
0x00007FF7BF26FD1B (Unity) physx::Sc::ConstraintProjectionTree::projectionTreeBuildStep
0x00007FF7BF263783 (Unity) physx::Sc::ConstraintProjectionTree::buildProjectionTrees
0x00007FF7BF30442E (Unity) physx::Sc::ConstraintProjectionManager::processPendingUpdates
0x00007FF7BF275A83 (Unity) physx::Sc::Scene::stepSetupCollide
0x00007FF7BF27585A (Unity) physx::Sc::Scene::simulate{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment