Search Issue Tracker
By Design
Votes
0
Found in
2022.1
2022.1.0a16
Issue ID
1382795
Regression
No
[UI Toolkit] The colors/style of UI Builder elemetns differes from Game view
How to reproduce:
1. Open the attached project
2. Open "UIToolkit_scene" scene
3. Open UIDocument for that scene in the UIBuilder window
4. Compare the UI elements of Game view and UIBuilder view
Expected result: They are the same
Actual result: They strongly differ. Font colors, input field colors differs, sliders design is completely different
Reproducible: 2022.1.0a16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Resolution Note (2022.1.X):
This is working as expected. In the UI Builder, you can select the theme to preview the UI. In this case, the theme in the UI Builder is set to Active Editor Theme (Dark Editor Theme) and the runtime UI is using the Runtime Theme. To visualize the same UI, you need to set the theme to Runtime Theme in the UI Builder.