Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2
2019.3
2019.3.0f1
2020.1
Issue ID
1203026
Regression
No
AudioUtil plays AudioClip in mono when it is cloned
Reproduction steps:
1. Open user's attached project
2. Go to Window > AudioUtil Bug Demo Window
3. In the Project window, select "Stereo test" from the Editor folder
4. In the "AudioUtilBugDemo" widow press "Play original" and listen
5. Press "Play clone" and listen
Expected result: Both clips are played in stereo
Actual result: The cloned clip is played in mono
Reproducible with: 2019.2.16f1, 2019.3.0f2, 2020.1.0a16
Could not test with: 2017.4.35f1, 2018.4.14f1 (errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Wont change the behaviour of internal APIs used within the editor. Edit mode playback example attached