Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1205180
Regression
No
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not packed in atlas
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not packed in atlas
When packing sprites imported through PSB importer, sprite atlases do not update to new packing list (it would revert to packing list of the first time it was packed)
Addition of non-PSB Imported sprites will update atlas to the correct packing list
Repo Steps:
1. Open sample project
2. Create new sprite atlas
3. Refer to attached video to reproduce issue
Expected Result: Atlases are updated when packing sprites imported through PSB importer
Actual Result: Atlases are updated not when packing sprites imported through PSB importer
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Exceeding the platform's supported light limit gives shadow distortion when using Deferred Rendering Path
- URP Sample Buffer Image Tile is moved when the Offset Value is changed
- Static constructor in a struct returns false when running tests with IL2CPP
- Console throws warnings and a MissingReferenceException error for XR packages when doing a clean project import
- [Linux][IL2CPP] Dedicated server crashes when calling Socket.Send
Resolution Note:
A fix for this issue will be available on 2020.1.0a19