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physx::Gu::Facet::silhouette crash when colliding with multiple colliders
Steps to reproduce: 1. Open QA-Supplied project 2. Open Scene "Main" 3. Press Play and wait for roughly a couple of minutes Expecte... Read more
Bones while animating 2D Character snaps to weird postions
Steps to reproduce: 1. Open original project "PortraitAnims.zip" 2. Open Animation window and press "Record" 3. Try to rotate bones ... Read more
Editor runs out of memory splitting the mesh into submeshes while import...
How to reproduce: 1. Create new project and add attached "untitledd.fbx" model 2. Wait a few seconds for Editor to start importing -... Read more
[Android] Error of "Failed to extract resources needed by IL2CPP" when b...
To reproduce: 1. Open attached project 2. Make sure it is on android platform 3. Go to player settings and see if Split Application ... Read more
[iOS] Audio is "jumpy" on some iOS devices, skipping a few frames every ...
Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Build for iOS and deploy to device 4. Click "Play1" or "Play2" to ... Read more
Assigning a material to a Projector causes the Editor to crash
Steps to reproduce: 1. Download and open the attached project 2. Assign a Material to the Projector Result: crash Reproduced on 20... Read more
Asset Store window opens HUB instead
Repro: 1. start a new project with Unity 2019.4.0a4 2. open the Asset Store Window 3. Notice the window is blank but the HUB opens ... Read more
[Linux][Vulkan+NVIDIA] Texture errors when layering on Terrain
-e: see title, when adding layers and painting them on top of another texture errors are shown --works with OpenGL+NVIDIA, works on ... Read more
EditMode tests performance downgrade in 2018.3 and later versions
Steps to reproduce: 1. Open original project "TestSpeed.zip" 2. Open Test Runner if not already open 3. Press "Run selected" 4. Obse... Read more
"Debug.Log()" outputs file which is not relevant to the user when using ...
Reproduction steps: 1. Create a New Project 2. Create a Script where there is a "Debug.Log()" printed when playing 3. Attach it to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL