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Investigate Android/iOS player size increase in 2019.1
The testing I did was on Android. Paulius is seeing a similar increase on iOS. For repro: I used an ES project and built Il2cpp Andr... Read more
[ShaderGraph] Incorrect depth for renderers with multiple materials and ...
1. Download latest from ScriptableRenderPipeline repo on git: https://github.com/Unity-Technologies/ScriptableRenderPipeline2. Check... Read more
Seams appear between connected tiles in both Scene and Game Views
Repro steps:1. Open attached project2. Open scene "SampleScene"3. Zoom into the tiles in the Scene or Game Views Expected: Tiles con... Read more
Prefab can push another prefab out of position when entering Play Mode i...
Reproduction steps: 1. Open "MazeCrusherGame.zip" project2. Make Scene and Game view visible at the same time3. Enter "Testlevel" sc... Read more
Graphics.CopyTexture() Crash on Android devices with powerVR Rogue G6200...
To reproduce:1. Open attached project (CopyTexture.zip)2. Build the project for Android3. Install the project on any device with pow... Read more
PlayableDirect cannot load PlayableAsset (PlayableDirector.playable) whe...
To reproduce:1. Open attached project "2018.2 Tests.zip"2. Open "main.unity" scene3. Build for iOS device4. Deploy the Xcode project... Read more
Exception: "UnityLinker.exe did not run properly!" is thrown when a proj...
Exception: "UnityLinker.exe did not run properly!" is thrown when a project is built and run for WebGL, iOS and tvOS 1. Create a new... Read more
[Profiling] "Profiler data stream has invalid signature" exception is th...
"Profiler data stream has invalid signature.Are you using a player built with an older Unity version? " is thrown after get loaded t... Read more
[Linux Player] If screen selector is disabled/doesn't run, and default i...
To reproduce:1) Create a new project2) Go to player settings3) Make sure Fullscreen Mode is at "Fullscreen Window", Default is Nativ... Read more
Graphics.DrawMeshInstanced merges incompatible batches when overriding m...
Steps to reproduce:1. Open the attached project2. Make sure that Assets/material is using TestShader and that GPU Instancing is enab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used