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Vertex error in console when heightmesh has 64k + vertices.
When Heightmesh debug gfx overlay is enabled and the heightmesh has more than 64k vertices the console shows error: vertexCount <... Read more
NullReferenceException when moving a script between Inspector and Hierarchy
1. Open attached project2. Open Ugnius_test_scene3. Move CookingObjectScript from FoodStall to it's child object "Entrence"Expected ... Read more
EditorGUI.DrawPreviewTexture doesn't render texture alpha
To Reproduce:1. Open the attached project, selestc texture '1' in assets, set it's 'Alpha Is Transparency' to true.2. Open 'Window/R... Read more
GCSettings.LatencyMode is set to Batch on WP8 devices
GCSettings.LatencyMode by default is set to batch on Windows Phone devices, while on the editor it is set to Interactive. To reprodu... Read more
[Materials] Creating materials leaks memory
Creating new materials leaks memory. To reproduce:1. Open attached project2. Open Untitled scene3. Enter play mode4. Observe used me... Read more
Wrong upgrading project message when going from 5.x back to 4.x
To reproduce:1) Create new project with 5.x.2) Create a cube and material with standard shader3) Attach material to cube4) Open it o... Read more
Render textures seem to be incredibly slow on OS X
To reproduce:1. Open attached project2. Open test scene3. Change the Itariations sliderExpected result: The performance is at least ... Read more
If I used a mask processing, slider set to 0 value at a time, will be al...
To reproduce:1. Open BugTest Scene2. Press play3. Change silder value to 04. Change silder value greater than 05. Notice that slider... Read more
UnityScript files with a child class and an IEnumerator function cause a...
Unityscripts with inheritance and IEnumerator functions can cause an exception once called:[System.Runtime.InteropServices.SEHExcept... Read more
Input field selection is immediately deactivated after moving mouse
To reproduce:1. Open the attached project2. Open the ActivateInputFieldTest.unity scene3. Press play. Don't move the cursor or click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- New Hierarchy visibility and pickability icon behavior differs from documentation
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab