Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.2.0a1
2021.2.0f1
Issue ID
1376026
Regression
Yes
Empty debug log warning whenever a certain tree prototype asset is loaded
How to reproduce:
1. Open the user attached project
2. Open the console
Expected result: Empty console
Actual result: An empty warning is thrown
Reproducible with: 2021.2.0a1, 2021.2.2f1, 2022.1.0a6
Not reproducible: 2020.2.0a21, 2020.3.22f1, 2021.1.28f1, 2022.1.0a7, 2022.1.0a15
Couldn't test: 2019.4.32f1(Terrain disappears not possible to test)
Note: 2020.2.0a21 has a different error:
"The bounds contain one of the following values: NaN, float.PositiveInfinity, float.NegativeInfinity. All values in bounds are reset to zero.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a7