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1
votes
Fixed

Static Circle and Dynamic Capsule 2D colliders do not collide when x coo...

Physics2D

-

Jan 21, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "SampleScene_Track" scene in the attached "Bumper Cars Prototype 001.zip" project 2. Change the x coor... Read more

0
votes
Won't Fix

[Frame Debugger] Incosnistent elements are drawn when previewing the sam...

Graphics - General

-

Jan 21, 2019

-

Version/s: 2019.1.0a11, 2019.1.0a15, 2019.2.0a1

Repro steps: 1. Open attached project "FrameDebuggerBug_2018.3.3f1.zip" and scene "SampleScene" 2. Enter play mode 3. Open the "Fram... Read more

0
votes
Won't Fix

[MacOS] Dynamic font character breaks the other fonts and is invisible i...

MacOS

-

Jan 21, 2019

-

Version/s: 2017.3.0a7, 2017.4.0f1, 2017.4.17f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached project 2. Open the "Scene" scene 3. Go to the Hierarchy window -> Canvas -> Sample 4. Go to ... Read more

0
votes
Fixed

[Cinemachine] Using RemoveMember() sets the last member of the Target Gr...

Package: Cinemachine

-

Jan 21, 2019

-

Version/s: 2.1.13

How to reproduce: 1. Open the attached "case_1119028-CinemachineRemoveMember.zip" project 2. Enter Play mode 3. Select the "TargetGr... Read more

0
votes
Fixed

[Linux] OnApplicationFocus does not respond in the Editor

Linux

-

Jan 21, 2019

-

Version/s: 2017.4.0f1, 2018.1.5f1, 2018.3.3f1, 2019.1.0a13

To reproduce: 1) Open attached project and scene 2) Play it 3) Click in the game view and outside Unity to change window focus Expe... Read more

0
votes
Fixed

[Terrain] Height is generated in negative direction with artifacts when ...

Terrain

-

Jan 24, 2019

-

Version/s: 2018.3.0a7, 2019.1.0b1

Steps To Reproduce: 1. Create a Project 2. Hierarchy > 3D> Terrain 3. Terrain > Paint Terrain Tab > Set Height 4. Set Height to 600... Read more

0
votes
Fixed

[IMGUI] "Edit" button in components stays activated even on disabling it.

IMGUI

-

Jan 24, 2019

-

Version/s: 2019.1.0a14, 2019.2.0a2

"Edit" button in components stays activated even on disabling it. Steps to reproduce: 1. Create New Project 2. Hierarchy > 3D objec... Read more

0
votes
Duplicate

PrefabUtility.LoadPrefabContents needs better handling of incorrect pref...

Scene Management

-

Jan 24, 2019

-

Version/s: 2019.2.0a1

Steps: 1. Open attached project 2. There three menu items: a) Test/RunTest1 => tries to load prefab contents from unexisting path b... Read more

1
votes
Fixed

[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...

Progressive Lightmapper

-

Jan 24, 2019

-

Version/s: 2019.1.0b1

Prerequisites: An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro: 1. Open... Read more

0
votes
Fixed

Material Picker allows to choose only one material until re-opened

Themes

-

Jan 24, 2019

-

Version/s: 2018.3.3f1

1. Create an empty GameObject 2. Add MeshRenderer component 3. Invoke "Select Material" window and select material (1) 4. Select mat... Read more

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