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Static Circle and Dynamic Capsule 2D colliders do not collide when x coo...
How to reproduce: 1. Open the "SampleScene_Track" scene in the attached "Bumper Cars Prototype 001.zip" project 2. Change the x coor... Read more
[Frame Debugger] Incosnistent elements are drawn when previewing the sam...
Repro steps: 1. Open attached project "FrameDebuggerBug_2018.3.3f1.zip" and scene "SampleScene" 2. Enter play mode 3. Open the "Fram... Read more
[MacOS] Dynamic font character breaks the other fonts and is invisible i...
How to reproduce: 1. Open the attached project 2. Open the "Scene" scene 3. Go to the Hierarchy window -> Canvas -> Sample 4. Go to ... Read more
[Cinemachine] Using RemoveMember() sets the last member of the Target Gr...
How to reproduce: 1. Open the attached "case_1119028-CinemachineRemoveMember.zip" project 2. Enter Play mode 3. Select the "TargetGr... Read more
[Linux] OnApplicationFocus does not respond in the Editor
To reproduce: 1) Open attached project and scene 2) Play it 3) Click in the game view and outside Unity to change window focus Expe... Read more
[Terrain] Height is generated in negative direction with artifacts when ...
Steps To Reproduce: 1. Create a Project 2. Hierarchy > 3D> Terrain 3. Terrain > Paint Terrain Tab > Set Height 4. Set Height to 600... Read more
[IMGUI] "Edit" button in components stays activated even on disabling it.
"Edit" button in components stays activated even on disabling it. Steps to reproduce: 1. Create New Project 2. Hierarchy > 3D objec... Read more
PrefabUtility.LoadPrefabContents needs better handling of incorrect pref...
Steps: 1. Open attached project 2. There three menu items: a) Test/RunTest1 => tries to load prefab contents from unexisting path b... Read more
[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...
Prerequisites: An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro: 1. Open... Read more
Material Picker allows to choose only one material until re-opened
1. Create an empty GameObject 2. Add MeshRenderer component 3. Invoke "Select Material" window and select material (1) 4. Select mat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings are logged and RendererFeature that requests an intermediate texture does not work when adding an offset to the RenderPassEvent
- Game View window should prefer even resolutions for Free Aspect, 16:9 and 16:10 Aspect Ratios to prevent pixel misalignment
- UI Builder UXML Preview text overlaps with its icon
- Wrong opacity of a transparent Material when Render Queue is set lower than 2501
- “Parser Failure at line 2: Expected closing '}'“ error is thrown when loading the project