Search Issue Tracker
Crash on x86 architecture with a native access violation on _initPointer...
How to reproduce: 1. Open the attached "IL2CPPIssueRepro.zip" project 2. Open the Build Settings Window -> Set the Architecture to x... Read more
[2D][SpriteShape] SpriteShape Bounding Box does not take into account ce...
SpriteShape Bounding Box does not take into account certain vertices. Hence it gets culled even if some parts of the SpriteShape is ... Read more
Error is thrown when calling AssetDatabase.DeleteAsset or AssetDatabase....
How to reproduce: 1. Open the attached "OnSceneView_DeleteAsset" project 2. Open the "SampleScene" Scene 3. Make sure that you have ... Read more
WebcamTexture.devices field is not updated when disconnecting webcam on ...
Reproduction steps: 1. Open the attached project ("case_1273253-WebCamTexture.zip") 2. Make a WebGL build and run it 3. Open browser... Read more
[GraphView] The GraphView lets you attempt to connect the Ports when con...
How to reproduce: 1. Open the attached "GraphView" project 2. Open the Dialogue Graph window (Graph->Dialogue Graph) 3. In the Dialo... Read more
Cannot jump from Test Runner Window to test definition in script when te...
How to reproduce: 1. Open the attached project "case_1125286-test-demo_1" 2. In the Test Runner Window right-click the test "CantTou... Read more
Test Runner 'Open source code' on a test method containing 'yield return...
Steps: 1. Open attached Unity project 2. Open Test Runner window. 3. On PlayMode right-click on "NewTestScriptWithEnumeratorPasses01... Read more
[TestRunner] "EditMode test can only yield null" error is thrown when tw...
Further investigation showed that it is not the nested-IEnumerator situation that doesn't work, but the nested-Ienumerator+AsyncOpe... Read more
Cannot single run parameterized tests in parameterized class with "run s...
Steps to reproduce: 1. Download and open the attached project 2. Open the Test Runner window 3. Select (project name -> Tests.dll ->... Read more
"Clear Results" does not clear the bottom panel
See screen shot. I would expect "Clear Results" to clear all test-related state: * The success/fail state of each test in the tree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos