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Assertion failed: Assertion failed on expression: '!dest.m_MultiFrameGUI...
The following error appears in the editor console: Assertion failed: Assertion failed on expression: '!dest.m_MultiFrameGUIState.m_N... Read more
[ReflectionProbe] Exception thrown when the background color is modified
Steps for reproduction: 1) Download the project and change background color of reflection probe in scene `test` OR 1) Create a new s... Read more
Incorrect CSS style definition in WebGL build causes top part of build t...
Steps to reproduce: 1. Build any project on WebGL 2. Run the build 3. Resize the window so that the build area doesn't fit verticall... Read more
UI leaks memory when it is being animated
To reproduce: 1. Open the project, attached by the user (2017.2_939424_Shared UI Mesh memory leak.zip) 2. Open the "Scene" scene 3.... Read more
Objects sharing a material are not being batched when Graphics Jobs are ...
Steps to reproduce: 1. Open QA attached project 2. Make sure 'Graphics Jobs' are on in 'Player Settings' 3. Deploy to device with Ma... Read more
Unity can't locate P4Merge if it's installed on another drive than the OS
Steps to reproduce: 1. Install P4Merge on a different drive than the OS, for example Windows on C:\ and P4Merge on D:\ 2. Open Unity... Read more
[iOS][VR] Field of View is really small when the VR view is initialized
Steps to reproduce: 1. Download and open case 940900.zip 2. Build & Run to an iOS device 3. Press on the Cardboard icon at bottom ri... Read more
WWW returned URL missing slashes (WebGL build)
1. Load up attached project (OC link in comments, file name "940942-UploadTest.zip") 2. Build for WebGL on at least two versions (on... Read more
[Oasis] UWP Builds have wrong mouse position origin for UI when App scal...
Steps to reproduce: 1. Create a new project 2. Create a new Scene and add new UI Button 3. Build scene for UWP 4. Open Windows Displ... Read more
'Start Asleep' is not applied on 2D objects if they are touching another...
Reproduction steps: 1. Open the attached project "SleepBug.zip"; 2. Open the Main.unity scene; 3. Enter a play mode. Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked