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Crash when Instantiating new GameObject with the parent of the GameObjec...
How to reproduce: 1. Open user attached project "numbers1.zip" 2. Enter Play Mode 3. Exit Play Mode Expected result: Editor does no... Read more
Line and Trail Renderers throw errors in the console when Inspector wind...
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Make sure that you Inspector window is docked to the r... Read more
Interrupting a transition from empty state on an override layer makes fu...
Steps to reproduce: 1. Download and the attached project 2. Enter Play mode: 3. Press "InterruptTransition" Expected result: animat... Read more
Sprite Editor will not save changes to the Sprite when a new Sprite is s...
How to reproduce: 1. Open the attached project named "Case_1110525" 2. Select the "First_Sprite" sprite and open the Sprite Editor 3... Read more
[GC] "GetThreadContext failed" crash when calling GC.Collect() and yield...
How to reproduce: 1. Open the "Thread_context_Crash.zip" project 2. Open the "SampleScene.unity" scene 3. Press Play 4. Wait for the... Read more
Obscure errors thrown when scene contains GameObject with non-MonoBehavi...
How to reproduce: 1. Open the attached "Repro.zip" project 2. Open the Main scene 3. Enter Play mode 4. Observe the Console errors 5... Read more
Assertion when accessing PlayableDirector Component of a GameObject Inst...
How to reproduce: 1. Open attached project "case_1120186-AssetBundleWithTimeline" and scene "TimelineAssetBundle" 2. Enter Play Mode... Read more
Object's RectTransform with ContentSizeFitter isn't scaled when UI eleme...
How to reproduce: 1. Open the attached project ("Case_1120687 Scrollview.zip") 2. Enter Play Mode 3. In the Game View click Toggle t... Read more
[GPU PLM] Scene is black after baking lighting with the GPU Lightmapper
Steps to repro: 1. Open the attached project and 'SampleScene'; 2. Wait for the scene to bake. Expected result: Scene is baked. Bot... Read more
Editor freezes when updating a NativeArray<Color32> on the .NET 4.x Scri...
How to reproduce: 1. Open the attached project ("case_1081225 TextureUpdater-master.zip") and open the "SampleScene" 2. Enter Play M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box