Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4.26f1
2020.2.0b3
2020.3
2020.3.21f1
2021.1.0a1
2021.2
2022.1
Issue ID
1377628
Regression
Yes
Only one Canvas is shown on multiple displays when Cameras are disabled
Reproduction steps:
1. Open the project "1377628.zip"
2. Build And Run
Expected result: two monitors show different color cubes
Actual result: only one monitor shows a cube
Reproducible with: 2019.4.26f1, 2019.4.32f1, 2020.2.0b3, 2020.2.7f1, 2020.3.21f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a1
Not reproducible with: 2019.4.25f1, 2020.2.0b2, 2021.1.16f1, 2021.1.28f1, 2021.2.0b5, 2021.2.2f1, 2022.1.0a2, 2022.1.0a14
Notes:
- Issue is reproducible both in IL2CPP and Mono
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 2022.1):
Fixed in 2021.1.16f1, 2021.2.0b5, 2022.1.0a2