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OnDrawGizmos is not called if Game Object is in an additive scene and Dr...
How to reproduce:1. Open the attached project2. Enable Gizmos at Top Right of Game View3. Click Play4. Observe Game View Expected re... Read more
[XR SDK] Secondary camera renders only skybox when project is ran in Player
Reproduction steps:1. Open the attached project ("CameraLayerBug.zip")2. Build and run the project Expected result: Top left camera ... Read more
[Performance Regression] AnimationWindowState:get_allCurves takes approx...
Reproduction steps:1. Open the user's attached "BugReport.zip" project2. Open Animation window (Window > Animation > Animation... Read more
Memory cache is not visible in the detailed view of Memory Profiler modu...
Memory cache is not visible in the detailed view of the Memory Profiler module in Profiler Window Read more
[Text] Default Text preset is not applied when creating a new Text object
Steps to reproduce:1. Download and open the project "text_preset.zip"2. Check if the default Text Preset is set to "PixelFont" (Edit... Read more
AssetPreview.IsLoadingAssetPreview returns false when a preview is reque...
Reproduction steps:1. Open the attached project "AssetPreview_IsLoadingAssetPreview.zip"2. Open the Test Window (Test > Open Test... Read more
[HDRP] Issue with HDRP default global settings upgrade. Lens flares shou...
This is a discussed issue with the developers. Looks like the migration code might not be working properly in certain cases. Reprodu... Read more
Editor crashes while exiting play mode
Steps:1. Open attached project2. Assign NewBehaviourScript to any GameObject in Hierarchy3. Drag to the Project Browser to convert t... Read more
[Profiler(Standalone Process) ] "get_dataPath can only be called from th...
"get_dataPath can only be called from the main thread" exception thrown on opening Profiler (Standalone) Steps to Reproduce: 1. Crea... Read more
[Linux] Popup Windows are not able to shrink.
From this slack convo: https://unity.slack.com/archives/CD5NVCURK/p1617204145033900 We've seen some bad behavior with popup windows ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project