Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0a24
2020.1.0a25
Issue ID
1222928
Regression
Yes
[Scene View] Tolerance property slider doesn't work in PBR validation settings
Unable to drag Hue Tolerance and Saturation Tolerance Slider In PBR validation settings window.
Steps to repro:
1. Create a New Project
2. Draw Mode > Material Validation > Validate Albedo
3. PBR validation settings window open.
4. Luminance Validation > Dark Soil.
5. Drag Hue Tolerance Slider.
Actual Result:
Unable to drag Hue Tolerance and Saturation Tolerance Slider
Expected Result:
Hue Tolerance and Saturation Tolerance Slider is dragged and the value is set accordingly.
Reproducible in:
2020.1.0a25, 2020.1.0a24.
Working Fine in:
2020.1.0a23, 2019.3.3f1.
Environment:
Windows 10 & macOS 10.15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment