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[macOS] Editor has very low frame rate in a new project
Reproduction steps: 1. Create a new project 2. Try moving around in Scene view or check Editor frame rate in the profiler Unexpecte... Read more
Platform selection is shared between Player Settings window and Serializ...
Steps to reproduce: 1. Open empty project 2. Go to player settings and click the Preset icon between the gear and Help icons at the ... Read more
[Memory Profiler] the Owned Size of 'Same' + 'New' is not equal to the r...
How to reproduce: 1. Create a new project 2. Import the Memory Profiler from the Package Manager 3. Open the Memory Profiler window ... Read more
Ribbon trail with Attach Ribbons To Transform checked and Simulation Spa...
How to reproduce: 1. Open user's attached "Ribbons_848767.zip" project 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Observe the... Read more
[URP] Color correction effects are applied to overlay camera when only b...
How to reproduce: 1. Open attached project "case_1263193-URP.Unity.zip" 2. Open "SampleScene" Scene 3. In the Hierarchy window, expa... Read more
[Asset Bundles] Bundles are not cached when using certain request URLs
Reproduction steps: 1. Open the attached project ("case_1263203-CRC-Not_Working.zip") 2. Open the repro scene ("SampleScene") 3. Ent... Read more
"Adding a new GIT package" section doesn't go away when adding an alread...
To reproduce: 1. Open attached project ("case_1263238.zip") 2. In Package Manager window select "Add package from git URL..." 3. Ent... Read more
[2D][Sprite Shape] BakeCollider requires GC every frame even when there ...
[2D][Sprite Shape] BakeCollider requires GC every frame even when there are no changes in SpriteShape Repro steps: 1. Create new 2D... Read more
Crash on GameObject::ActivateAwakeRecursively when exiting Play Mode
Reproduction steps: 1. Open user's attached project 2. Open scene "SampleScene" 3. Enter and then exit Play Mode -- observe crash R... Read more
EditorSceneManager: sceneClosing and sceneClosed callbacks are called af...
How to reproduce: 1. Open attached Unity project 2. Load Scene scene 3. Enter play mode 4. Leave play mode Expected result: Scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window