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Editor crashes with D3D12SwapChain::CreateHWND when switching to Direct3...
How to reproduce: 1. Create new project 2. Open Project Settings/Player tab 3. Under Other Settings disable "Auto Graphics API for W... Read more
[.NET] Crash due to corrupted sharedAssets file when loading a scene fro...
How to reproduce: 1. Open the attached "WSACrash.zip" project 2. Open the "AssetBundleCrash" scene 3. In the Build Settings, make su... Read more
Positional and rotational changes to prefab are not applied when applyin...
How to reproduce: 1. Open attached project "Case_1105447_changes" 2. Open "SampleScene" 3. Select "CubePrefab" instance in the scene... Read more
Crash on (ntdll) RtlUserThreadStart when generating lighting
How to reproduce: 1. Open the "Bake_CRASH.zip" project 2. Open the "StarterArea Desing.unity" scene 3. Window > Rendering > Lighting... Read more
Unity crashes on RecordUnapplicableOverrides when trying to make a new P...
How to reproduce: 1. Open the attached project 2. Open the "Main.scene" scene 3. Drag the "Button - Write" GameObject from the Hiera... Read more
LWRP project spawns multiple exception in UWP build
Steps to reproduce: 1. Download 1106472_repro.zip 2. Switch platform to UWP 3. Build project with IL2CPP backend 4. Open Visual Stud... Read more
[Vulkan] Artifacts on Xiaomi Mi Max with Mip Maps generated
To reproduce: 1. Open the attached project; 2. Make sure Graphics API is set to Vulkan; 3. Disable "Generate Mip Maps" in the "rings... Read more
[GLES3] Dynamic batching gives artifacts on PowerVR Rogue G6200 GPU
To reproduce: 1. Open the attached project; 2. Make sure Graphics API is set to GLES3; 3. Build and run on mobile devices with Powe... Read more
Internal error: NavMeshQuery has already been cleaned up but not deregis...
Reproduction steps: 1. Open "580179 - 2018_12_06_KM.zip" project 2. Open "Entry" scene 3. Find "Kingmaker" GO in the Hierarchy wind... Read more
Editor crashes with FindDataSource using CommandBuffer.DrawMeshInstanced...
How to reproduce: 1. Open attached project "DrawMeshInstancedCrash" 2. Enter Play Mode --------------- Observe the crash Reproduced... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL