Search Issue Tracker
Frame Debugger not showing Draw Calls from Particle Systems
To reproduce: 1. Open the QA's attached project 2. Play the scene 3. Once a few explosions appear, enable the Frame Debugger Expect... Read more
NavMesh is created on top of the object when it is set as "Not Walkable"...
How to reproduce: 1. Open attached project "NavMeshModifier_Bug.zip" and scene "SampleScene" 2. In Hierarchy window, select "NavMes... Read more
JobTempAlloc warnings appear using ParticlesSystem.Simulate when moving ...
To reproduce: 1. Open attached project 2. Select Timeline Game Object 3. Move the clip Reproducible with: 2018.3.2f1 Not reproducib... Read more
Crash on clear_assembly_from_modifiers when entering Play mode from Ride...
How to reproduce: 1. Open "Rider_Debug_Crash.zip" project 2. Open the "test.cs" script with Rider 2018.3 3. Attach Rider to Unity ed... Read more
MainObjectFileID is not set when importing NativeFormat assets created o...
This is not a huge bug as duplicating Assets outside of the Editor in this way isn't the ideal workflow. But there is a customer wit... Read more
The FBX model animation jumps in different Scene places when Root Motion...
How to reproduce: 1. Open attached "case_1112616-rootMotion" project 2. Play the Scene Expected result: The object moves in one dir... Read more
[OpenGL] Generated shader code uses gl_TessLevelOuter[3] instead of gl_T...
Steps to reproduce: 1. Open the attached Project "OpenGL_SV_InsideTessFactor" 2. Open "Test" Scene 3. Enter the Play Mode to trigg... Read more
If WebGL platform is selected, Audio cannot be played in inspector on Linux
To reproduce: 1) Create a new project 2) Add an audio file to project files (example file was attached) 3) Select it Expected: In t... Read more
[Occlusion Culling] Occlusion Culling produces inaccurate results
Steps to reproduce: 1. Open QA attached project 2. Open Occlusion settings and bake with the default parameters 3. Select Main Camer... Read more
Editor crashes with CollectObjectHierarchyWithHideFlagFilter when openin...
How to reproduce: 1. Open attached project "CarParkGame" 2. In Project window find and open Scene "Game" ---------------------- Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Collider::FindNewAttached when colliding specifc GameObjects
- Animator.CrossFade normalizedDuration results in scaled clip advancement when Animator.speed is not 1.0
- Android Debug Symbols shows a Warning that Cloud Diagnostics is enabled when Cloud Diagnostics Package is not installed
- [UI Builder] Insertion Point jumps to the end of the string when editing a new Selector name
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project