Search Issue Tracker
By Design
Votes
0
Found in
2019.3.3f1
2020.1.0a25
Issue ID
1222951
Regression
No
2D Sprite movement handles can be clipped by the camera
2D sprites handles can appear clipped in the scene view and can disappear.
Steps to reproduce
- Create a new empty scene
- Create a new sprite in the hierarchy
- Change the scene view to 2D
- Select the sprite, in the inspector move the positions of the transforms to minus values.
- Tweak the Z value and notice that the 2D handles can disappear.
- If you use smaller increments in the Z position you will notice it slowing being clipped.
Tested not working:
Windows: 2020.1.0a23, 2019.3.3f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2020.2.X):
This is the result of the camera near clip plane intersecting the handle, and expected behavior.