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Null Reference Exception in UI elements when switching VFX graph
Repro: - download attached project - keep the VFX Editor docked as is in the project - open the Portal VFX graph - switch to scene v... Read more
No way to add a new Packed Assets Group in the Addressables window when ...
How to reproduce: 1. Create a new project 2. Add 'Addressables System' package in the Package Manager 3. Go to Window -> Asset Manag... Read more
"ContextMenuItem" does not work in Derived Classes
Reproduction steps: 1. Open "ContextMenuTest.zip" project 2. Open "SampleScene" scene 3. Select "First" GO 4. Right click on "Conte... Read more
Render texture enum can lose users data
If a user has set specific texture format for working on a platform other than the one they are developing the RenderTexture asset c... Read more
[Mac AppStore] App gets rejected due to Fullscreen menu active for windo...
Forum post: https://forum.unity.com/threads/allow-fullscreen-switch.456681/#post-4086910 Window/Fullscreen menu item is still activ... Read more
"UNITYTLS_INTERNAL_ERROR" error when sending a message to Azure IoT Hub ...
"TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_FATAL_ERROR" when sending ... Read more
[ECS] EntityDebugger does not show Vector3 and inner struct field names,...
Steps to reproduce: 1. Open user attached project 2. Open test scene 3. Press play 4. In Entity Debugger select GLOBAL world 5. Sele... Read more
[Mac/Lin] EditorPrefs value changes are not saved after closing the edit...
To reproduce: 1. Open user's attached project "testeditorprefs.zip" 2. In main toolbar, go to TEST->Open Window 3. Click SET to set ... Read more
Unity crashes when EntityManager.CreateEntity with MeshLODComponent is c...
How to reproduce: 1. Open attached project "CreateEntityWithMeshLODComponent.zip" and scene "World" 2. Enter Play mode Expected re... Read more
OnValidate() fails to recognize GameObject as Prefab when Prefab changes...
Steps to reproduce: 1. Open attached project "1115486_test" 2. In the Project window go to Assets folder and select TestPrefab 3. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant