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ARSession.CheckAvailability() throws NullReferenceException when the obj...
Reproduction steps: 1. Open attached project ("New Unity Project.zip") 2. Open "SampleScene" scene 3. Enter Play Mode 4. Open Consol... Read more
Attempt to open a specific scene crashes Editor
Steps: 1. Create a new project 2. Add attached "SpeechUI.unity" scene 3. Double-click on it to open ==> Editor crashes Read more
[Linux][Vulkan] Shader errors on building HDRP template
-error: when building the samplescene from the HDRP template several errors are being thrown --"Shader error in 'DepthOfFieldGather... Read more
[Shadergraph] Best fit for terms typed in the searcher is no longer sele...
Repro steps: 1. Open a shadergraph 2. Create a vector 1 node 3. Drag the edge out from the vector 1 node onto the graph 4. When the ... Read more
HDR Color has a different render when converted to property
How to reproduce: 1. Create a material with an inline HDR Color node 2. Assign the material to an object 3. Take a look at the HDR e... Read more
[UIElements/UI Toolkit] One extra item is added to the ListView when a L...
How to reproduce: 1. Open the user's attached "bug-uielements-list-binding.zip" project 2. Open the "scene" Scene 3. Select the "Tes... Read more
GameObject and Folder icons become pixelated when Quality Levels are del...
Reproduction steps: 1. Create a new project 2. In the Project settings navigate to Quality settings tab 3. Delete all the Quality Le... Read more
Normal Map is malformed when loading GameObject and Material from separa...
How to reproduce: 1. Download the attached "1268327.zip" project from the Google Drive link 2. Open the project 3. From the "Scenes"... Read more
Removing the USB from a device whilst profiling leaves you unable to cap...
Reproduction steps: 1. Create a new project 2. In the Build settings make sure that Developer Build and Auto Connect are enabled 3. ... Read more
[PLM] - Editor crashes after switching lightmapper, turning off auto-mode
Steps to reproduce: 1. Open the attached CornellBox project 2. Begin baking with CPU Lightmapper 3. Immediately swing the camera le... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs