Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.3f1
Issue ID
1222911
Regression
No
[Gameplay Ingredients] [Lost Crypt Demo] null texture passed to GUI.DrawTexture warning when opening demo
[2D] [Lost Crypt Demo] null texture passed to GUI.DrawTexture warning when opening demo
Steps to Repro:
1. Download the Lost Crypt Demo
2. Observe the Console for warning message
Result: The following warning message appears multiple times:
null texture passed to GUI.DrawTexture
UnityEngine.GUI:DrawTexture(Rect, Texture)
GameplayIngredients.Editor.WelcomeScreen:OnGUI() (at Assets/Tools/GameplayIngredients/Editor/WelcomeScreen/WelcomeScreen.cs:91)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187)
Work Around: Uncheck the Show this window on startup box for the pop-up windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
Issue has been added to the Gameplay Ingredients Github repo.