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Duplicate
Votes
0
Found in
2018.3.0a4
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1112616
Regression
Yes
The FBX model animation jumps in different Scene places when Root Motion disabled/enabled after frame update
How to reproduce:
1. Open attached "case_1112616-rootMotion" project
2. Play the Scene
Expected result: The object moves in one direction
Actual result: The object animation jumps in different Scene places
Reproducible: 2018.3.2f1, 2019.1.0a14, 2019.2.0a1
Not reproducible: 2017.3.0a1, 2017.4.18f1, 2018.2.20f1, 2018.3.0a3
- 
            Resolution Note (2018.3.X): Root Motion application has changed in 2018.3 to make it more coherent. 
 To reproduce the behaviour of Root curves (Root T and Root Q) with ApplyRootMotion OFF in 2018.3 and following, please turn on Apply Root Motion, and implement OnAnimatorMove like this:public class RootMotion : MonoBehaviour { 
 public bool enableRootMotion;
 private Animator animator;private void OnAnimatorMove() 
 {
 if (animator == null)
 animator = GetComponent<Animator>();
 
 if (enableRootMotion)
 {
 animator.ApplyBuiltinRootMotion();
 }
 }
 }
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This is a duplicate of issue #1111050