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Fixed in 2020.1.X



Found in


Issue ID




[tvOS] Setting a single App Icon doesn't set the same icon to other sizes even though Editor indicates it will



Steps to reproduce:

1. Open attached project
2. Switch to AppleTV
3. Open "Player Settings/Icon" window and expand "Appicons" section
4. Notice only the first one has explicitly set custom sprites, but preview indicates that it's also applied to the other 2 sizes (see screenshot)
5. Make an AppleTV build
6. Open the Xcode project and select UnityImages.xcassets file
7. Notice that only the "App Store" icon is correctly set and others are left blank

Expected behaviour: Other sizes of the App Icons should be set up as well OR "Player Settings/Icon" window should not indicate that the other icons will be set if they don't have an image specified (although this second option wouldn't be consistent with how "Top Shelf icons" or iOS App Icons work).

Reproduced with: 2018.2.17f1, 2018.3.0f2, 2019.1.0a12

Comments (1)

  1. Schmit

    Jul 07, 2019 04:56

    I experienced this as well with Unity 2019.1.9f1.

    The unprovided smaller resolutions will contain 100% transparent png files in the xcassets file, ultimately resulting in a submission error for invalid images (annoying since the user only becomes aware of this problem post-build in Unity AND xcode).

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