Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a11
Issue ID
1115065
Regression
No
[DX12] Dynamic mesh corruption with Native graphics jobs - flickering and disapearing meshes
**This is same case as case 1075277 (fixed), but just DX12**
Steps to reproduce:
1. Open project attached in case 1075277
2. Make sure you moved DX12 to top of API list
3. Build for Windows Standalone, launch player with -force-d3d12 -force-gfx-jobs=native
4. Observe the flickering or disappeared cubes
Expected result: meshes should not flicker or disappear
Reproduced in: 2019.1.0a9, 2018.3.0b1, 2018.2.7f1, 2018.1.5f1, 2017.4.11f1, 2017.2.3p1
Note: Only happens on DX12 + graphics jobs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment