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Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a11
Issue ID
1115065
Regression
No
[DX12] Dynamic mesh corruption with Native graphics jobs - flickering and disapearing meshes
**This is same case as case 1075277 (fixed), but just DX12**
Steps to reproduce:
1. Open project attached in case 1075277
2. Make sure you moved DX12 to top of API list
3. Build for Windows Standalone, launch player with -force-d3d12 -force-gfx-jobs=native
4. Observe the flickering or disappeared cubes
Expected result: meshes should not flicker or disappear
Reproduced in: 2019.1.0a9, 2018.3.0b1, 2018.2.7f1, 2018.1.5f1, 2017.4.11f1, 2017.2.3p1
Note: Only happens on DX12 + graphics jobs
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