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Fixed in 2019.3.X

Votes

0

Found in

2019.1.0a11

Issue ID

1115065

Regression

No

[DX12] Dynamic mesh corruption with Native graphics jobs - flickering and disapearing meshes

Windows

-

**This is same case as case 1075277 (fixed), but just DX12**

Steps to reproduce:
1. Open project attached in case 1075277
2. Make sure you moved DX12 to top of API list
3. Build for Windows Standalone, launch player with -force-d3d12 -force-gfx-jobs=native
4. Observe the flickering or disappeared cubes

Expected result: meshes should not flicker or disappear

Reproduced in: 2019.1.0a9, 2018.3.0b1, 2018.2.7f1, 2018.1.5f1, 2017.4.11f1, 2017.2.3p1

Note: Only happens on DX12 + graphics jobs

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