Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
Issue ID
1115196
Regression
Yes
Using BC6H on PS4 crash the player
Steps:
1. Create a new project
2. Have a script
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript1 : MonoBehaviour
{
void Start()
{
Texture2D tex = new Texture2D( 64 , 64 , TextureFormat.BC6H, false);
}
}
3. Run on PS4
Expected: there should be no crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
Add comment