Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
1
Found in
2019.1.0a13
Issue ID
1115040
Regression
Yes
Reflection Probes are broken when selected in the scene and Android Platform is set as target platform
Steps to reproduce:
1) Open Unity Hub and create a new project with LWRP template
3) Switch platform to Android in the Build Settings
4) Wait till Lights and Reflection probes finish to bake
5) Select one of the Reflection Probe Gizmo in the Scene view
Observe: Reflection Probe Gizmos are distorted (check attached image "actual.png")
Reproduced with:
2019.1.0a13
Not reproduced with:
2019.1.0a10, 2019.1.0a12
Regression since:
2019.1.0a13
LWRP package used for testing: 5.2.3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
legoblaster1234
May 14, 2019 04:16
I have the same problem. Baking reflection probes just gives a mess of noise and real-time looks fine until you build and run on an android, then everything looks black