Search Issue Tracker
Fixed in 1.0.1
Votes
0
Found in [Package]
1.0.0
Issue ID
1113958
Regression
No
[2D] [AnimV2] Mesh for new slice created on PSB appears incorrectly in scene view
[2D] [AnimV2] Mesh for new slice created on PSB appears incorrectly in scene view
Steps to Repro:
1. import a PSB file for animating
2. select the PSB file and open the Sprite Editor window
3. create a new slice for the PSB file in the Sprite Editor
4. drag the newly sliced sprite into the scene view to confirm that the slice looks correct
5. return to the Sprite Editor window and switch to Skinning Editor
6. create Geometry for the new slice and click Apply
7. go to the scene view again to view the sliced sprite
Result: the sprite in the scene view will no longer appear correctly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment