Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0a1
2018.2.17f1
Issue ID
1103825
Regression
No
Crash on GUIView::OnInputEvent when closing custom Editor Window
How to reproduce:
1. Open the "GUI_Crash.zip" project
2. Window > Amplify Shader Editor > Open Canvas
3. Close the custom Window
Actual result: Unity crashes.
Reproducible with: 2019.1.0a13, 2018.3.1f1, 2018.2.20f1, 2018.2.0a1.
Not reproducible with: 2018.1.9f2.
Notes:
The crash is caused by line "m_genericMessageUI.CleanUpMessageStack();" AmplifyShaderEditorWindow.cs: 3102. m_genericMessageUI is NULL.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
The issue is within user specific scripts and therefore cannot be fixed by Unity.