Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.2.0a1
2017.4.0f1
2018.3.0a1
2019.1.0a1
Issue ID
912732
Regression
No
[Windows] Editor starts lagging when object is picked from the Project or Hierarchy window
Steps to reproduce:
1. Create a new project
2. Create material in Project window
3. Create ParticleSystem in the scene, and select it to simulate (easiest to see effect with Particle system)
4. In Project window pick up material and hold it picked up without moving a mouse
Expected result: Editor starts lagging, can see that from particle simulation slowing down, also increased activity is visible in Profiler
Actual result: No major impact on the performance
Reproducible: 2017.4.18f1, 2018.3.1f1, 2019.1.0a13, 2019.2.0a6
Not reproducible on Mac (2017.4.18f1 - no performance change, 2018.3.1f1 and 2019.1.0a13 - Editor stops updating when object is picked)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment