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[Shuriken] Particles disappear after going offscreen and returning
Steps to reproduce: 1. Download and import attached project. (ParticlesDisappearing.zip) 2. Open scene: main. 3. Play. 4. Return to... Read more
[WebGL] Autoconnecting project to profiler locks up browser periodically
To reproduce: 1) Create new project Optional: Create a moving cube to better see when it freezes 2) Change platform to WebGL 3) Enab... Read more
Lighting window missing arrows to expand/collapse parameters
To reproduce: 1. Create new or open any project 2. Open the Lighting window Actual behavior: notice that there is no arrows to expa... Read more
[JsonUtility] ToJson() with Lists and lots of Data causes crash
Repro steps: 1) Open the project and Scene.scene in it 2) Take a look in the script - notice the for cycle with 500k iterations 3) P... Read more
[Light] Light shines into other room through wall when it does not cast ...
Steps to reproduce: 1. Download and import attached project. (LightingThroughWall.zip) 2. Look at the game object, Room->Door. Act... Read more
NavMeshAgent - strange avoidances of Box obstacle
Agent tries to move to the middle of the obstacle and then moves to right direction and avoid box obstacle. Looks incorrect. In att... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
[NavMesh] NavMeshAgent is unable to pass certain edges in navigation mes...
Steps to reproduce: 1. Open attached project 2. Open 'Firenze_santacroce_sunny' scene 3. Open 'Navigation' window to observe the na... Read more
[NavMeshSurface] assigning usual navmesh on custom navmesh surface spawn...
Reproduction steps: 1.Open attached "New Unity Project 60" 2.Open "1" scene. 3.Select "Cube (1)" game object. 4.On "Nav Mesh Surface... Read more
[NavMeshSurface] NavMesh isn't cropped if it doesn't fit inside NavMeshS...
Steps to reproduce: 1. Open attached project "AI6.zip" 2. Open scene "repro" 3. In hierarchy, select "First" and bake NavMesh 4. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused