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Fixed in 2.2.0-preview.6
Votes
3
Found in [Package]
1.0.0 preview 22
Issue ID
1110363
Regression
No
[XR] 2018.3 apk builds throw a Build Failed Exception when toggling Multi-Threaded Rendering for the ARCore
The patch notes for 2018.3 say that "XR: Android apps that use ARCore can now use multi-threaded rendering."
To reproduce:
1. Download the sample project https://github.com/Unity-Technologies/arfoundation-samples
2. Switch platform to Android and toggle "Multithreaded Rendering" in Player Settings
3. Build an apk
Expected result: The build succeeds with no errors
Actual result: The build succeeds but a Build Failed Exception is thrown informing that "Multithreaded Rendering and Graphics Jobs (Player Settings > Other Settings) are not supported for ARCore."
Reproduced with 2018.3.0f1, 2018.3.0f2, 2018.3.1f1
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daniel_clay
Dec 07, 2021 02:59
cyanogenmods.org/?unity3d.com
mmsdaus
Aug 31, 2019 00:02
BuildFailedException: Multithreaded Rendering and Graphics Jobs (Player Settings > Other Settings) are not supported for ARCore.
UnityEditor.XR.ARCore.ARCorePreprocessBuild.EnsureMultithreadedRenderingDisabled (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.xr.arcore@2.0.2/Editor/ARCoreBuildProcessor.cs:71)
UnityEditor.XR.ARCore.ARCorePreprocessBuild.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.xr.arcore@2.0.2/Editor/ARCoreBuildProcessor.cs:23)
UnityEditor.Build.BuildPipelineInterfaces+<OnBuildPreProcess>c__AnonStorey0.<>m__1 (UnityEditor.Build.IPreprocessBuildWithReport bpp) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:376)
UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List`1[T] oneInterfaces, System.Action`1[T] invocationOne, System.Collections.Generic.List`1[T] twoInterfaces, System.Action`1[T] invocationTwo, System.Boolean exitOnFailure) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:356)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
mmsdaus
Aug 31, 2019 00:00
I have the same issue in 2019.2.0f1, using arcore-unity-sdk-v1.11.unitypackage