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Timeline Control track, new recorded animation clip does not evaluate
Timeline Control track, new recorded animation clip does not evaluate When creating a new animation track/clip within a nested Cont... Read more
[PLM] Very bright values possibly caused by overlapping geometry and dir...
How to reproduce: 1. Open the user's project 2. Enter Play Mode 3. Observe the wall while moving the camera Expected result: Wall i... Read more
384B GC Alloc in GUIUtility.BeginGUI when using Pixel Perfect Camera
Steps to reproduce: 1. Create new project 2. Import 2D Pixel Perfect package 3. Add Pixel Perfect Camera component to the Main Camer... Read more
[Android] Manifest does not correctly reflect the OpenGL version require...
Steps to reproduce: 1. Open user attached project 2. Check the player settings and observe that Graphics API is set to OpenGLES3 3. ... Read more
[Sequential] The sequential blocks and nodes should have greater parity
There are some cosmetic UX differences between the sequential blocks and their corresponding nodes (img attached). Sequential Circl... Read more
Package Manager UI does not show up and there are compilation errors whe...
How to reproduce: 1) Create a new project in 2018.3 2) Disable all modules 3) Open the project in 2019.1 Result: Package Manager W... Read more
[Windows][DX12] When Gsync option is enabled in nVidia control, Player c...
This crash happens in a very specific condition: - multiple monitor setup with one of them a Gsync monitor - nVidia Gsync option i... Read more
Unity Crashes on GC_win32_get_memObject when allocating a lot of objects
How to reproduce: 1. Open user's attached project 2. Open and launch scene "Samplescene" 3. Select cube gameObjects under "MemoryChu... Read more
[LWRP] Cyan level is too high in the LWRP template scene when using Gamm...
To reproduce: 1. Create a new project with LWRP template (for 2019.1 version use Unity hub) 2. Open SampleScene 3. Switch color spa... Read more
The Scene is saved when AssetModificationProcessor.IsOpenForEdit returns...
How to reproduce: 1. Open attached "Repro-OpenForEditBroken.zip" project 2. Make a change to the Scene 3. Save the Scene Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
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- Transform fields are impossible to edit when Inspector window is resized