Search Issue Tracker
Dropdown Coroutine couldn't be started
Reproduction steps: 1) Open users attached project, and proceed to scene "1". 2) Go into play mode, open UI dropdown menu and select... Read more
When adding a new script to "Script Execution Order" and applying change...
Reproduction steps: 1. Open attached project 2. Open the "__Battleship..." scene 3. Go to Script Execution Order (Editor -> Project ... Read more
[Lights] Several lights placed on plane in particular position cause str...
Steps to reproduce: 1. Download and import attached project. (SpotLights.zip) 2. Open scene: main. 3. Move position of some spotlig... Read more
[Video] Movietexture, playing video crashes PC and Mac OS X(x86_64 and U...
Reproduced with OS X 10.10.5 Also selecting OpneGL in player settings crashes or makes it flicker on windows standalone. Reproductio... Read more
Baked lighting from emissive surfaces is washed out in Unity 5.x
Repro steps: 1) Open the project EmmisionUnity4 in Unity 4.6.x 2) Open the project EmmisionUnity5 in Unity 5.3.x 3) Notice the diffe... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps ... Read more
ParticleSystem with Subemitter produces IsFinite errors to console
1. What happened ParticleSystem with Subemitter produces IsFinite errors to console. 2. How we can reproduce it using the example y... Read more
[iOS] [MonoDevelop] UnityEditor.iOS.Xcode namespace isn't recognised in ...
MonoDevelop doesn't recognise UnityEditor.iOS.Xcode namespace. All contents from that namespace have red syntax highlighting and no ... Read more
Crashes on VerifyAssetsForBuildTarget when opening a project
To reproduce: 1. Open the attached project. The project should load, and then Unity should crash. Read more
Meshes drawn with Graphics.DrawMesh disappear while pausing
In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused