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[Freeze] Editor fails to close after using VREditor.SetVREnabledDevicesO...
Steps to reproduce: 1. Download latest attached project(oc link) 2. Run it through command line: <PATHTOEDITOR> -batchmode -quit -pr... Read more
[Terrain][LWRP] LOD popping of Terrain quad nodes with instancing enabled
LOD popping of Terrain quadtree renderer nodes. Behavior is inconsistent with Built-in renderer. Pixel Error on terrain data is set ... Read more
Enabling multiple Unity windows inside a WPF application causes lag when...
How to reproduce: 1. Open the attached "Test.zip" project 2. Open Multiple Unity Windows.sln 3. Go to the Solution Explorer window -... Read more
AssemblyDefinitionFiles fail to use Assembly References override correct...
How to reproduce: 1. Open the user-submitted project ("ExplicitPluginReferencesTest.zip") 2. Observe the console error Expected res... Read more
[Android][GLES2]NVIDIA Shield Tablet crash on OPENGLES 2
Steps to reproduce: 1. Open attached"GraphicsPerf-master_FlorianFixes" project 2. Build "Lights" scene with OPENGLES2 Graphics API 3... Read more
[OSX] A window cannot be dragged back when it's dragged from one screen ...
Repro steps: 1. Create a new project 2. Make sure the screens are placed vertically 3. Drag and drop a window from one screen to ano... Read more
[Profiling] UI module chart does not show any data.
UI module chart does not show data when build created with Autoconnect Profiler. Steps to repro: 1. Open attached project. 2. File ... Read more
ISerializationCallback.OnBeforeSerialize sometimes fail to access a refe...
How to reproduce: 1. Open the user-submitted project ("iserializationcallback_scriptableobject_bug.zip") 2. Observe the console erro... Read more
[GPU PLM] Editor is slow and low baking performance when baking certain ...
Steps to repro: 1. Open attached project and 'Bedroom_modelling' scene; 2. Drag 'Bedroom_Lighting' scene on top of 'Bedroom_modelli... Read more
[macOS] [Game View] does not scale correctly on resizing it when multipl...
Game view does not scale correctly and a black void appears, which covers the rest of Game view when multiple Game views are open in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box